Sentenced to exile by his home world, he’s hungry for revenge. Only he isn’t innocent and Alliance space is no safe haven.

When off-worlders promise Seolta den Coille revenge against those who helped falsely imprison him, he grabs hold with both fists. Not surprisingly, it doesn’t end well and he’s banished into exile. All that does is give his hunt for vengeance a few more targets. Top of the list, the two off-worlders who lured him into betraying his home world.

Anyara a Prithand2 wants only two things in life: to be left in peace to manage the biota systems of her space station, and to avoid giving her uncle an excuse to kill her. When a newcomer to her home world offers to help her escape, she accepts. Now she just has to survive the adventure - and the unexpected desire flaring to life between them.

Chased across Alliance space by their enemies, Seolta and Anyara’s only chance lies with the Alliance Council, the overall governing body of settled space. An organisation as riven with political strife as the enemies they are fleeing.

Can the cleverest of the den Coilles and the habitat worlds’ best biome scientist stay alive long enough to expose those threatening their worlds?


Fix your planet before we have to, warns the Alliance.

All Ethan Winter ever wanted was to run his family’s solar energy business. But that business has been attacked, he’s been imprisoned and brutalised, his planet threatened, and to save them he must work with a woman set on fighting him every step of the way. The planet Arcadia’s environment is dangerously unbalanced and the Alliance is demanding they fix it or lose their home world. The Alliance of Human Worlds doesn’t make empty threats.

Union organiser, daughter of a workshop supervisor and a fiery politician, Sarwenna Beren is set for battle from the moment Ethan Winter arrives at her remote desert town surrounded by rumours of change. He’s rich, powerful and heir to the family that owns the town’s main business. His arrival threatens the jobs of all those who have put their trust in her. Sar isn’t about to let him shut down the one place keeping her town alive.

Then a frightened boy runs off into to the desert. Ethan’s flyer is his best hope of rescue, but he needs Sarwenna’s local knowledge. Together they try to trace the boy’s flight—only to come under attack from a strange beam and an unknown flyer that nearly kills them both. Ethan and Sarwenna must find out find out who is behind the mysterious attacks and why before they succeed. It doesn’t help that both have their own suspicions about who is helping their attackers. Suspicions that must be kept secret, especially from each other.

You don’t betray family.

Incubation: Taylor Neeran Chronicles #6

A.D. 3596

Descendants of those who fled our galaxy during the great Xathen Civil War have returned, bearing the Message of the Grand Designer.

All who receive His Message will believe, and all will become One.

Or, more likely, dead.

Strathow, a colony world inhabited by Xathen religious Ascetics, has been decimated.

A rescue ship disappears after the crew are slaughtered by the survivors they had come to save.

The galaxy as we know it is in grave peril, but few believe that the Returning Xathen represent a serious threat towards the Xathen of this galaxy.

Instead, the Xathen Galactic Committee is preparing to welcome the Returning Xathen with open arms, despite Taylor's warning.

Because Xathen are Xathen under the eyes of the Grand Designer, after all.

Infestation: Taylor Neeran Chronicles #5

A.D. 3596

While Xathen are of many body-forms, they are all Xathen, one and united.

However, a billion years ago the Xathen fought each other in the bloodiest civil war the galaxy has ever seen. Trillions died and hundreds of star systems were extinguished as battles raged all across the Milky Way.

They fought not over race or body-form, but over a single ideal:

Thou Shalt Not Interfere.

The losers fled the galaxy entirely, cast out into the great dark between the stars.

The winners were left to play as gods with the Orion Spur, fostering one cluster of new intelligences after another, wiping them out, then starting again.

We are the result of their toils.

Now those who had fled have returned.

They call themselves the True Xathen.

Icarus: Taylor Neeran Chronicles #4

A.D. 3487

Taylor Neeran, Star-Killer.

That’s what she was being called throughout the Xathen dominion. Turn the minor star of the Franath binary system into a black hole, and they gave her that title. She was famous, infamous, whatever. It’s not like it was a handful of stars, one star wasn’t that many, the galaxy has billions of them.

But sometimes it was the smallest of actions that got the most attention. One star to save a hundred unsuspecting worlds and a trillion lives, in some ways it was more than a fair trade.

It wasn’t her fault the minor sun had failed to complete its transformation into a black hole. Instead, it had become a neutron star, a pulsar, spraying death across the Franath system.

Franath was now spoken in whispers or not at all, as if the word itself was cursed.

But she was going to fix it.

In order to save eight billion souls, Taylor Neeran, Star-Killer and Spirit-Mother of Aeden was going to tame a star.

Or die trying.

Of course, not actually die, that would help nobody. But she was going to try really, really hard…

Intercession: Taylor Neeran Chronicles #3

A.D. 3486

Aeden was suffering.

The Reapers had finally been destroyed, leaving the planet scarred and countless creatures lost.

The process of recovery had begun, but it will take lifetimes to repair the damage inflicted upon the planet.

Now is a time of recuperation, new growth, and family... and new hope in a future that had almost been lost.

Balance must be restored for the planet to fulfill its purpose, even as Taylor finds new life blossoming within her.

However, recent events have attracted unwanted attention. The Xathen are coming to investigate, and no act of intrusion goes unpunished.

When the Xathen arrive, Taylor finds herself an invader on a world that is not her own, in command of forces she barely comprehends.

With the Orion Spur once again on the brink of destruction, the only thing that stands between the Xathen and the unsuspecting Commonwealth is... Taylor Neeran.

Incursion: Taylor Neeran Chronicles #2

A.D. 3485

Twenty-year-old Taylor Neeran is settling in to her new life on the forest planet called Aeden, but all is not well in paradise. She has sent messages off to the stars to let the crew know she is alive, and hopes that one day her mother and the crew will return.

She has transmitted details about the Illiya and the exotic wonders of the planet to the crew of the Zanzibar and the University, but others have intercepted her messages.

A ship arrives bearing comforts of home, and a terrible secret. When the visitors’ true purpose is revealed, Taylor finds herself fighting to defend her new home alongside unexpected allies.

Trapped on an alien planet ten thousand light years from Earth, Taylor will soon bear witness to the fate of Aeden as the planet is engulfed in a war they have no hope of winning…

Illiya: Taylor Neeran Chronicles #1

A.D. 3485

All Taylor wanted was to get to know her mother. Now, she may never get that chance.

Taylor went along for the ride to help her mother survey a new planet, and the offer of a few extra course credits for doing field work certainly didn’t hurt.

A planet on the edge of disputed territory, sure, but the war with the Xathen had ended thirty years ago, and the Commonwealth had won. It didn’t matter that the first survey ship failed to return, things like that happen during wartime.

But this was just term break, with two whole months to work alongside her mother and get to know her better while she sharpened her Xenobiology skills in a verdant paradise.

With any luck, she would graduate early.

Then Taylor messed up, big-time.

Now she was lost, alone and struggling to survive, stranded ten thousand light-years from home.

Ko Whetū Toa raua ko Tangata Tūmatarau

This is the Māori language edition of Whetū Toa and the Magician.

When Whetu’s mother takes a job at a magician’s house and farm, Whetū becomes the animal keeper, looking after some unusual animals and the magician’s stage assistant – a troublesome white rabbit called Errant. Errant’s been playing around with magic and done something he can’t undo. Rather than face the magician, Errant disappears, and Whetū becomes the magician’s new assistant, just in time for the royal performance. It all seems to be going well until Errant reappears, and Whetū must save the day – and the king.

Trickster’s Nab

He wants to steal their money. They want to steal his memories.

The thief who calls himself Now You Don't serves the Trickster, exalting the humble and humbling the exalted. In the course of this noble enterprise, he discovers a conspiracy to recreate a magical interrogation drug, forbidden since the War of Gods for its memory-stealing side effects.

And the first people the conspirators plan to use it on will lead them straight to his family.

Tracking the source of the drug, he and his companions must battle pirates, Justicemen, and a guardian automaton in a desperate race against time. They've carried out many successful heists, but can they destroy the conspiracy before it steals from them what they value more than anything?

We All Fall

Myra fell from the trapeze, and then she fell in love. Which one will hurt her the most?Something is not right at the circus. Since Myra’s accident, there have been an unexplainable number of falls, and a strange, hot wind whispering through the tents.

Then, a new fortune teller arrives.

Myra meets Giselle, the beautiful, blind, child fortune teller, who often speaks of spirits in a way which may or may not be a joke. Myra finds herself drawn to her, despite the fact that she doesn’t believe in psychics.

When someone she cares about becomes the next victim of the falls, Myra must face the unnatural cause behind them. Will Myra be able to save the people she loves, or will she be the next one to drop?

If you like creepy suspense, a bit of the supernatural, and not-so happily-ever-after romance, you’ll love Helen’s spooky new novella.

Where We Land

A New Zealand Navy frigate torpedoes a boat full of refugees fleeing a drowning country and Nasimul Rahman is one of the few survivors. First he has to reach the shore alive and then he has to avoid the trigger-happy Shore Patrol, on alert to stop climate change refugees entering the country. Donna is new to the Patrol. When word comes through that the Navy has sunk a ship full of infiltrators and survivors might be making their way ashore, it sounds like she might get to see some action. A tale of desperation and betrayal on a sinking shore in the not too distant future.


When settlers push a planet to its limits, can two eco-engineers save it? Environment, meet hardheaded opposites.

Eons ago, ecological engineers like Caleb and Fee designed their world. But even the best designs wear out eventually. Now, Arcadia is threatened with environmental collapse, and only the men and women of the Survey can save it.

"Storms, floods, drought. Don’t bother taking your pick," says the planet, "you’re going to get the lot."

When the Survey sends tree-loving Fee to help make a lake smack in the middle of Caleb’s desert plains, he’s less than thrilled. His family has deep ancestral and economic ties to their dusty land. If they knew what Caleb and Fee were doing, they’d run them out of town. So the two must work in secret, altering entire landscapes before the locals find out and try to stop them. An impossible task, surely, when the only things they have in common are a love for the places they must change and an unwanted mutual chemistry.

But why Fee and Caleb, and what does the Survey truly plan for them?


Helen Lowe reimagines the Sleeping Beauty story from the point of view of the prince who is destined to wake the enchanted princess in this lush, romantic fantasy-adventure.

Prince Sigismund has grown up hearing fantastical stories about enchantments and faie spells, basilisks and dragons, knights-errant and heroic quests. He'd love for them to be true—he's been sheltered in a country castle for most of his life and longs for adventure—but they are just stories. Or are they?

From the day that a mysterious lady in a fine carriage speaks to him through the castle gates, Sigismund's world starts to shift. He begins to dream of a girl wrapped, trapped, in thorns. He dreams of a palace, utterly still, waiting. He dreams of a man in red armor, riding a red horse—and then suddenly that man arrives at the castle!

Sigismund is about to learn that sometimes dreams are true, that the world is both more magical and more dangerous than he imagined, and that the heroic quest he imagined for himself as a boy . . . begins now.

The White Lady

Hunted by a witch doctor that had already severed a foot, it forces Medea to run from city to city. That is, until she lands in Everett's store for mechanical limbs. Everett cannot give her back what she had lost but just maybe he could help her break free from the witch doctor that haunts her.

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